using UnityEngine;
using DD;

public class ShowSignInPlanel : MonoBehaviour
{
    public static bool isShowLogin;

    private void Awake()
    {
        this.gameObject.SetActive(!isShowLogin);
        isShowLogin = true;
    }

    public void OnSignIn()
    {
        InitializeLeaderBroad.Instance.OnSignIn();
        this.gameObject.SetActive(!isShowLogin);

    }
}
